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Advance Map: Part 2

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Hey all, welcome back to the blog. In my last post, I discussed the basics of the Advance Map hacking tool and the set-up involved for it. I also showed off a small bit of a tutorial for actually editing in-game maps ourselves, starting with the player character's rival's house. However, actually editing the appearance of the map is but a small part of the entire process. As I mentioned in the previous post, there is still a decent amount of work to be done after editing the onscreen map. The unedited Movement Permissions tab on Pallet Town If you recall from my last post, although the house was successfully edited in terms of actual appearance, we still have to configure how the player will interact with the map. From the above screenshot, we can see there's a lot going on here, so let's unpack what is currently on screen: Each individual tile has its own set movement permission, which is represented by a letter or a number. In the case of Pallet Town, these a

Advance Map: Part 1

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Hey all. For this week's blog post, I'll be taking a look at Advance Map, a map editor for each of the five Generation III Pokemon games. Advance Map was created by LU-HO of PokéCommunity, and it was originally released in 2008 on the same website. The latest version of the tool can currently be downloaded from here . Here is how the program will look upon loading the Pokemon Emerald ROM. In one of my last posts, which you can access here , I briefly explained how to add external programs to the Pokemon Game Editor tool. Using that same process, let's make sure the Advance Map program is added as an external program to PGE. The below screenshot is how your External Programs tab in PGE should look. As you can tell, its a fairly straightforward process. With that out of the way, let's load up the Pokemon FireRed ROM we've been using and open Advance Map through PGE.Upon starting up the program, we'll be greeted to a blank screen with various tabs and m